Beyond Eternity: A prelude of Scripted Fates
A downloadable game for Windows
Creator's Note: Due to the age of this project, its content and story no longer accurately reflects the current overall state of the Scripted Fates story. In short, this game is no longer fully canon. You can still play through it, but do keep in mind some details may no longer be accurate to the current canon.
Beyond Eternity: a prelude of Scripted Faiths
is a Metaphysical Visual Novel that uses Puzzle and AR mechanics to tell its story.
During the game's conceptualization, I was inspired by UNDERTALE /deltarune and Doki Doki Literature Club's 4th wall shenanigans.
Beyond Eternity puts its own twist in the 4th-wall breaking spectrum. The story is a hybrid of Fiction and Non-Fiction. It completely engulfs The 4th Wall into its lore.
Now, that's where the "Metaphysical" in "Metaphysical Visual Novel" comes in.
I would explain how this "hybrid" aspect is achieved in the story, but...
The game is best experienced blind. This page only tackles the spoiler-free bits of what the story and gameplay . This is due to literally everything being directly connected to the plot, even including the game's files and the production period...
even this page is effected by the plot.
All fan content is effected by the plot.
The installation process is part of the story.
Our world and the Scripted Fates multiverse intertwines each other in a harsh duality.
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Beyond Eternity offers:
- 4~ hours of story/gameplay
- A story that makes fun of the Visual Novel cliche of always being about love.
- 1.5k lines of dialogue
- 24136857029146358079 Living-breathing(?) Characters
- 6 FUN puzzle minigames
- 20+ self-compose soundtracks
- 40k+ lines of code
- 50+ Randomized dialogue that makes everyone's play-through different.
- 5 Unique Endings.
- An "AutoSave" System
- Fun references/nods to other stories I was inspired by (please don't sue me)
- Game File exploration
- Character Creation (?)
- Multiplayer (?)
- At least 1 cat
- Foreshadows around half a decade of future stories/games
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It's VERY damn hard to make credits sync-up with music in the game engine I'm using. So, any credits I didn't put there, I'll be putting here:
Raw SFX files:
Fire Burning: JaBa (http://soundbible.com/1902-Fire-Burning.html)
Large Fireball: Mike Koenig (http://soundbible.com/1348-Large-Fireball.html)
Instruments/VSTs: Necromare, VSCO2, SGM Soundfont, Magic8bit.
Stapler: SoundBible.com-374581609
Software: Photoshop, FLStudio20, Vegas Pro, Paint.NET, IbisPaintX, RenPy.
Hardware: http://bitly.com/98K8eH
Comedic Advice: http://bitly.com/17mR8bN
Tutorials: https://www.youtube.com/watch?v=oHg5SJYRHA0
Non-Pixel Artists:
Huper123
Sankyuro
???
Pixel Artists:
me
Pray for fate show mercy to thee
Updated | 5 days ago |
Status | In development |
Platforms | Windows |
Release date | Feb 13, 2020 |
Author | Razeacc |
Genre | Visual Novel |
Made with | Paint.net, Ren'Py, FL Studio |
Tags | 2D, 4th-wall, meta, Mystery, Pixel Art, Singleplayer, Story Rich, Text based, weird |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles, One button |
Links | Patreon |
Download
Click download now to get access to the following files: